- Upgrading one tier 1 upgrade (e.g. Economy Tier 1) unlocks every Tier 2 upgrade, and the same goes for Tier 2 unlocking Tier 3 and upgrading one Tier 3 making the other Tier 3 upgrades "disappear".
The "upgrade Economy Tier 1 and Offensive Tier 1" buttons for example will simply disappear and be replaced by their Tier 2 versions when you upgrade Utility Tier 1.
That will make the Tier upgrades mutually exclusive.
- Making the entire CC match asymmetric, as opposed to the current situation where only the early-midgame is asymmetric because you focus on 1-2 fields in the Tier section. In the end game both teams end up having (nearly) all tier upgrades.
Adding actual "choice" to the upgrades, which is currently limited to the Destroyer and Kinetic upgrades.
As opposed to Kinetic's strict paths of Single T2 -> Single T3, allowing for a path of e.g. Economy T1 -> Utility T2 -> Economy T3.
Implementing a "tier level balancing" for the tiers, as opposed to the current "tree balancing". Offensive T2 needs to be a legitimate alternative to Econ T2 or Util T2.
Economy Tier 1: (Same as before)
- Increases mining speed by 15%
Increases miner and chomper hull by 100.
Unlocks the miner's mineral vent ability.
Triples the health of the cargo drone.
- Attempting to chomp an asteroid outside the chomping range pulls it towards the Chomper.
Chomping cooldown reduced by 50%
Allows the miner to mine asteroids while moving
Reduces miner reconstruction time by 90 seconds.
- Grants the mass replicator console, which can convert energy to minerals
Creates a ping when a new asteroid field is formed
Increased Chomper ship speed by 20%
- Increases all small ship speed by 15%
Reduces energy cost of side boost by 50%
Reduces energy cost and cooldown of Turbo boost by 50%
Enables the Rear Thruster ability on Wraith, allowing it to boost backwards.
- Grants all small shields 50 shields
All minelayer cooldowns reduced by 50%
Cooldown of all increase/decrease abilities on the power console reduced by 25%
Subjugator generates 2 additional energy per second
- Core degeneration speed reduced by 50%
Increase marine speed by 20%
Small ship cost reduced by 40%
- Increases Wraith hull by 50 and Corvette hull by 100.
EMP now deals 30 damage and and reduces engines to 0.
Wraith cost reduced by 50%
Corvette salvos energy consumption reduced from 35 to 25.
- Doubles the energy provided by power transfer
Grants the cloaking field ability to the Wraith
Increases the maximum stack of Plasma Charges from 20 to 40 on the BC
Grants the Wraith, Corvette, Minelayer and Destroyer the ability to fire light missiles
Wraith and Corvette damage increased by 25%
Reconstruction time of Wraith, Corvette and Destroyer reduced by 20%
- Upgrades the Engine Boost into the Spearhed Engine ability. Colliding with the enemy BC while using the ability will knock down the enemies inside and disconnect them from the consoles.
Reduces the cost of all Battlecruiser weapons by 30%
Doubles the force of the tractor beam and removes the energy cost.
That said, I am open to suggestions on how to further refine the balancing of the tier upgrades.
