Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 10:47 am 
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slapshot wrote:
I think the scorpion missiles need to be fixed - sometimes (especially vs the larger ships like destroyer/chomper), they detonate "inside" the ship, and thus instead of the "spawned" projectiles flying off in all directions, they ALL damage the ship that was hit with the original missile, thus doing terrible terrible damage (500-1k damage) vs the ~100 or so that the missile is supposed to do, so basically making it the only worthwhile missile for small ship combat - it's cost/effectiveness ratio is WAY above the other light missiles (vs small ships) - I suggest making it deal a max of ~200 damage to a single ship (the focus of the missile is the splash damage, not the direct damage), and making the wasp missile's secondary effects work vs small ships as well (energy drain, mess with throttle/abilities instead of power)


Isnt that the point of scorpions...? being cost effective at small ships? also i want to point out that pirhanna missiles only cost 5r (werent we going to nerf that price?) and having tracking abilities and that wasp missiles are used against battlecruisers.
Even though scorpions are very powerful, missiles in combat are just not used all that often, because they are very hard to fire in the middle of combat, and the only real use is cloak wraithing, and its so much fun sniping those chompers.

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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 11:16 am 
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Dreadnought wrote:
Isnt that the point of scorpions...? being cost effective at small ships?


being bugged and dealing random/unpredictable amounts of damage? no - being balanced, yes, but why should they be the only feasible light missile? if wasps are for anti-BC use, why not make them a heavy missile?

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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 11:42 am 
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slapshot wrote:
Dreadnought wrote:
Isnt that the point of scorpions...? being cost effective at small ships?


being bugged and dealing random/unpredictable amounts of damage? no - being balanced, yes, but why should they be the only feasible light missile? if wasps are for anti-BC use, why not make them a heavy missile?


Because light missiles are balanced around small ships using them. Wasp missiles are SS ways in support in BC v BC fights (it also helps if you shoot off wasp missiles to screw with power and drain shields) Pirhanna missiles can be more usable then scorpion missiles because they can be fired in combat, they are faster and have tracking, plus they are even more cheap. scorpions its meant to be the big damage dealer against SS (thank god it was turned off for BCs) and the projectiles only do 50 damage each, and its very unlikely that the spread will do more then 100-150 damage, (since there are only a few times where you get more then 2-3 ships in an area at a time)

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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 11:58 am 
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Slapshots point is that they sometimes bug up and deal much more damage then intended, which is not good.

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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 12:52 pm 
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Siretu wrote:
Slapshots point is that they sometimes bug up and deal much more damage then intended, which is not good.


Pretty much - skip the balance, if we want to do 500 damage, just write that in the description and be done with it - but make it consistent, not randomly between 100 and 1000 damage (or write that it's randomly between 100 and 1000 damage if we really want it that random..), or does more damage to "large small ships" like destroyer/chomper.. or whatever - lets not obscure how stuff works such that only "those who know" can benefit from it

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