Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: I'm leaving
PostPosted: Wed Mar 11, 2015 10:22 am 
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... for two weeks.

This means that I'd like to have the game as stable as possible. If there is anything you would like me to try to fix/balance before then (friday), write here and I'll try to get to it.

Please don't do huge new suggestions like: "Revamp the destroyer" and such. It's not going to happen and I don't want to leave the game in a potentially broken state. This means that large balance suggestions (I know Dreadnought wanted to rebalance shields and energy) will have to wait until I'm back so I can fix issues as they occur.

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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 11:42 am 
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Change the missile firing locations
Make it so flares dont block missiles or yamato

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You merely adopted Cruiser Command. I was born in it, molded by it.

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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 12:05 pm 
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Dreadnought wrote:
Change the missile firing locations
Make it so flares dont block missiles or yamato


the missile firing would screw up the AI (which might be a PITA to fix), plus it's not really that much of a balance issue...

I am not sure yamato/misiles being blocked by flares is that bad of a thing.. (it's skill on the part of the small ship using flares)

if you can do the infiltration stuff, that would be great, but I don't know of any other "small" things to work on

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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 12:10 pm 
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Make the lights at 92.87% not appear as often and not as dim
And some other Core changes like the....
25% randomly boots people off consoles (light, only happens once every 20s, does not affect power console)
10% randomly boots people off consoles (heavy, happens twice every 15s, does not affect power console)

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Dont touch me you filthy casual.


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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 12:17 pm 
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Utility Tier 3: buff - 'reduce core degeneration' from 50% to 75%
Offensive Tier 3: Nerf tractor beam strength from double (2.0) to 1.5

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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 12:56 pm 
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OK now your just saying random stuff that you want changed

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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 2:10 pm 
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slapshot wrote:
OK now your just saying random stuff that you want changed

Hey...im trying to keep it small unlike the power or laser upgrades im proposing! (also trying to not mention destroyers and subjugators is difficult)

Its not random, its just uncontrolled mini-thoughts
Besides....they are good changes....care to disagree? :twisted:

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You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 2:18 pm 
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Battlecruiser Hull ugrades will increase the maximum hull by 1000 but only heal the battlecruiser for 500

Example: 5 hull upgrades will get you to 12500/15000 (assuming no damage is taken or healed)

Because hull tanking in this form is a bit OP! :o

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You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


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 Post subject: Re: I'm leaving
PostPosted: Wed Mar 11, 2015 4:15 pm 
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I think there's a lot of small balance changes here that I would rather not implement unless they have been thoroughly discussed or if not implementing them means leaving CC severely broken in my absence.

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 Post subject: Re: I'm leaving
PostPosted: Thu Mar 12, 2015 10:02 am 
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I think the scorpion missiles need to be fixed - sometimes (especially vs the larger ships like destroyer/chomper), they detonate "inside" the ship, and thus instead of the "spawned" projectiles flying off in all directions, they ALL damage the ship that was hit with the original missile, thus doing terrible terrible damage (500-1k damage) vs the ~100 or so that the missile is supposed to do, so basically making it the only worthwhile missile for small ship combat - it's cost/effectiveness ratio is WAY above the other light missiles (vs small ships) - I suggest making it deal a max of ~200 damage to a single ship (the focus of the missile is the splash damage, not the direct damage), and making the wasp missile's secondary effects work vs small ships as well (energy drain, mess with throttle/abilities instead of power)

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