Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Recent upgrade changes
PostPosted: Fri Oct 17, 2014 9:52 am 
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Since the new upgrade changes are now live on the beta version, I wanted to create a discussion thread to discuss the new changes.

The suggestions that caused these changes can be found here:
http://www.cruisercommand.com/forum/vie ... 825&p=6591
http://www.cruisercommand.com/forum/vie ... ?f=8&t=820


Basically, use this to discuss errors you find with the upgrades (I must have done a mistake somewhere, it was a lot of changes) or what you feel about the concept as a whole after trying it out.

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 Post subject: Re: Recent upgrade changes
PostPosted: Tue Oct 28, 2014 1:26 am 
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Im indifferent to the concept of scaling costs.

The "tiered" upgrades need some balance as I do not see the relevance of T3 economy after the implementation of permanent mini-map asteroids. (Maybe unlocking T3 economy will reveal all asteroids on the mini-map? or even better, showing the color of the asteroids on the minimap? Economy T3 needs a better reason to go for it, as the mini-map pings and chomper speed feel inconsequential and mass replicater is hardly ever used anyways :( )


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 Post subject: Re: Recent upgrade changes
PostPosted: Tue Oct 28, 2014 10:01 am 
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Quote:
mass replicater is hardly ever used anyways


Speak for yourself, I love the mass replicator


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