Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Re: Information
PostPosted: Sat Sep 13, 2014 12:21 am 
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Dreadnought wrote:
So when can we 'obsessive video-game testers' get into the Alpha? :D


As soon as a bit of game is found inside his engine/foundation code?


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 Post subject: Re: Information
PostPosted: Sat Sep 13, 2014 1:05 am 
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Degra wrote:
Dreadnought wrote:
So when can we 'obsessive video-game testers' get into the Alpha? :D


As soon as a bit of game is found inside his engine/foundation code?


Hes taken the time to get to the engine/foundation code?

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 Post subject: Re: Information
PostPosted: Sat Sep 13, 2014 9:40 pm 
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Red-Rocket wrote:
Hes taken the time to get to the engine/foundation code?


No, he just relies on Unity to do it all for him.

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 Post subject: Re: Information
PostPosted: Sun Oct 12, 2014 2:24 pm 
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Hello fans Cruiser Command. I would be happy if there was a game based on Cruiser Comamnd. To increase motivation spread its not complete development on motive Cruiser Command. Good luck in the development of!

Sorry only rus language. Server must have a white IP (no NAT).


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 Post subject: Re: Information
PostPosted: Sun Oct 12, 2014 3:12 pm 
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Edmond wrote:
Hello fans Cruiser Command. I would be happy if there was a game based on Cruiser Comamnd. To increase motivation spread its not complete development on motive Cruiser Command. Good luck in the development of!

Sorry only rus language. Server must have a white IP (no NAT).


I'm not quite sure what your attachment is supposed to be. Is it your own version that you're working on? For the safety of the users here, I deleted the attachment because it could be harmful stuff.

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 Post subject: Re: Information
PostPosted: Sun Oct 12, 2014 3:42 pm 
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Siretu wrote:
Edmond wrote:
Hello fans Cruiser Command. I would be happy if there was a game based on Cruiser Comamnd. To increase motivation spread its not complete development on motive Cruiser Command. Good luck in the development of!

Sorry only rus language. Server must have a white IP (no NAT).


I'm not quite sure what your attachment is supposed to be. Is it your own version that you're working on? For the safety of the users here, I deleted the attachment because it could be harmful stuff.


More precisely worked more than a year ago, is now working on other more easy projects, but about Cruiser Command never forgot. In an attachment, there was a link to the archive of the latest version of the game, add a URL does not allow your system to protect


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 Post subject: Re: Information
PostPosted: Thu Nov 27, 2014 6:13 pm 
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has any work been done since this section of the forums been put up?

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You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


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 Post subject: Re: Information
PostPosted: Fri Nov 28, 2014 4:54 am 
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Yes

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 Post subject: Re: Information
PostPosted: Thu Dec 11, 2014 7:10 pm 
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what program are u using to create i was interested on getting on board this project ....im pretty good with autoit and action script flash studio's so i was ganna filmiraze myself with what u use and setup a show case


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 Post subject: Re: Information
PostPosted: Thu Dec 11, 2014 8:29 pm 
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I think it's still unity-based.. but an (updated) github would be useful if insomni wanted help/contributions..

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