Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Patch 5.0 released, kind of
PostPosted: Sat Apr 25, 2015 7:06 pm 
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Hey, so on an impulse I published 5.0 on NA. Will finish the translation and publish on korea tomorrow.

Patch notes:

5.0:
- Changed salvage icon.
- Fixed bug with vote kicking neutral.
- Switched pyromanite and veldite cost of Improved Mining Laser.
- Adaptive photo disguise can no longer disguise you as an AI.
- Updated opposer proximity mine and repair bot model.
- Changed asteroid death animation.
- Small Shield Generator renamed to Shield Generator.
- Added a new item called small shield generator that is cheaper and provides 15 shield.
- Fixed bug which caused items to disappear.
- Changed Purchase Distress Beacon hotkey to W.
- Battlecruiser hull increased from 10000 to 15000.
- Battlecruiser laser speed decreased from 55 to 40.
- Reduced repair rate by 50%.
- Nanobot miniaturization now increases repairs by 100% per level instead of 50%.
- Reduced broadside projectile angle from 10 to 8.
- Increased kinetic damage from 20/8 to 30/10.
- Removed kinetic tier upgrades and replaced them with individual upgrades for homing, damage and bleedthrough.
- Increased kinetic projectile amount from 4 to 5.
- Bleedthrough level increased from 30% to 50%.
- Fixed some more translation to korean.
- Scorpion light missile angle and projectile amount fixed.
- Added three new abilities to the science console. Gravity charge, invisibility charge, repair charge.
- Added new BC upgrade and ability: Warp. Teleports the BC a short distance almost immediately.
- Added 5 other new ship items: Shield Capacitor, Energy Capacitor, Emergency Hull Stabilizers, Hull Plating and Particle Disintegrators.
- Greatly improved physics performance.
- Added new Destroyer ability: Particle Zap
- Added new Subjugator ability: Induction Ordnance
- Changed Subjugator price from 50/75/50/75 to 50/100/0/50

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 Post subject: Re: Patch 5.0 released, kind of
PostPosted: Sat Apr 25, 2015 9:15 pm 
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CCI
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There will never be...a 5.0 * - * rename to 4.15 ~_~

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You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


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 Post subject: Re: Patch 5.0 released, kind of
PostPosted: Sat Apr 25, 2015 9:29 pm 
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Yarrr
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The change to the broadsides focus seems very nice -- has nice optimization at close range, and still some viability at a short distance.
All of the small ship equipment is also nice. Having these options available is definitely going to be a great portal into future updates should we ever decide to expand upon a small ship equipment system.
Also, as someone who mains as a captain, the Science Console changes are really enjoyable. Being able to have presence across the entire map utilizing those three new charge abilities makes it such that it's a lot easier to feel involved directly in the game's combat. However, I do find it frustrating that cargo drones will absorb the charges.


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 Post subject: Re: Patch 5.0 released, kind of
PostPosted: Mon Apr 27, 2015 8:18 am 
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Tested with Dread about today's update!
And I tested myself alone with triggers and so on, and I found the game is much balanced.
Also awsome translation! I LOVE it. (But, Korean society made individuals mad... So There still say 'what is this game? How can I play this?' ...sort of things. Without playing good tutorial that translated with Korean.)
And when I played with some 'good' players, the game has showed me another world.

Cruiser Command FOREVER! I LOVE THIS GAME!!


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 Post subject: Re: Patch 5.0 released, kind of
PostPosted: Mon Apr 27, 2015 2:28 pm 
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Weren't kinetics supposed to be a sort of 'catch up' weapon because of the lack of need of a tier upgrade?


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