Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


It is currently Thu Jan 17, 2019 12:54 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3  Next


 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 11:55 am 
User avatar
CCI
Joined: Sat Jan 25, 2014 2:56 am
Posts: 271
Wiki edits: 22
Offline
zakhennahr wrote:
Salvaging scales with cost-reducing upgrades to disable spammable salvaging for free money (not yet complete)


Erik has already fixed this for both offensive tier one and utility tier 3 for affected ships ;) even the wraiths and corvettes that stack with both upgrades at once

_________________
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 12:33 pm 
User avatar
CCA
Joined: Tue Feb 26, 2013 6:00 pm
Posts: 161
Wiki edits: 33
Offline
Then what is the infinite cash mechanic?

Edit: Never mind, found it.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 1:36 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 1:47 pm 
User avatar
CCI
Joined: Sat Jan 25, 2014 2:56 am
Posts: 271
Wiki edits: 22
Offline
Same about drone upgrades, they just...wouldnt work

Also, lock infiltrator behind an upgrade (tier 1 lock that upgrade?), im tired of new players spending the resources on them and just...wasting them in general without any control from me other then keeping my resources VERY low (which is very hard because the infiltrator does not cost much) =P

_________________
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 1:57 pm 
User avatar
CCA
Joined: Tue Feb 26, 2013 6:00 pm
Posts: 161
Wiki edits: 33
Offline
That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 2:08 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
When I am active (a couple of times a day) I am on Skype. I think I have you on skype, but it would be nice if you could log in and we could discuss some stuff.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 3:07 pm 
User avatar
CCI
Joined: Sat Jan 25, 2014 2:56 am
Posts: 271
Wiki edits: 22
Offline
zakhennahr wrote:
That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).

We cant break visions, but we can bend them ;)

_________________
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 5:52 pm 
User avatar
CCI
Joined: Sat Jan 25, 2014 2:56 am
Posts: 271
Wiki edits: 22
Offline
Well, it would be great if we made zakk the dev for the sc2 version so that Erik can focus on the standalone (you said it was hard to switch between sc2 and standalone)

Zakk can focus on little changes and bug fixes, and if we want a big change we can discuss (and fight about it) on the forums, and then Erik can reply...
Attachment:
Make it so.png
Make it so.png [ 428.43 KiB | Viewed 1567 times ]

_________________
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 6:01 pm 
User avatar
CCA
Joined: Tue Feb 26, 2013 6:00 pm
Posts: 161
Wiki edits: 33
Offline
Just be aware, that assumes I'll be binge-changing CC like I did today (OP updated multiple times accordingly, bug me to play it later tonight!), which might not be the most fair of assumptions. That, and this is only day 2 of me looking into the guts of this map.


Top
 Profile  
 

 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 9:05 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Siretu wrote:
I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.


X2 on this - I don't mind improving drone functionality, but it should be a standard, not an upgrade - anyways, I would like to try my hand at making a wraith AI - my goal is to have 10 wraith Ai's be able to kill a Degra

_________________
Image


Top
 Profile  
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group