Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 15, 2015 10:00 pm 
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The only way a drone will be simply 'better' is if it where a co-op vs AI thing

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 Post subject: Re: New changes, test them out with me
PostPosted: Mon Mar 16, 2015 2:05 pm 
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CCA
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Yeah, "all" that is needed for a basic VS AI game is allowing drones on wraith, allowing drones on nav, allowing drones on upgrades, allowing drones on power, and having a master controller that decides where to send the drones. No biggie whatsoever (that is extreme sarcasm in my voice, yes). Doable? Yes. Anytime soon? I doubt it. I'll move this VS AI conversation into a previous AI suggestion thread: http://www.cruisercommand.com/forum/viewtopic.php?f=8&t=900


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 Post subject: Re: New changes, test them out with me
PostPosted: Mon Mar 23, 2015 5:08 pm 
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CCA
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get working then Zakkyboy!

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 Post subject: Re: New changes, test them out with me
PostPosted: Mon Mar 23, 2015 7:28 pm 
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Caladbolg wrote:
get working then Zakkyboy!


sc2 editor is a complete PITA

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 Post subject: Re: New changes, test them out with me
PostPosted: Tue Mar 24, 2015 8:35 pm 
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I believe you Slappy. Still, we all appreciate the work you guys are putting in

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 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 29, 2015 11:28 am 
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I'm home. Changes look nice.

However, a word of caution for anyone wanting to work on the map. Make sure to put the editor on the locale EnGB. This can be done in File>Preferences>General, I think.

If you don't change the locale, it will probably still be at enUS (which is different). This means that all text you touch will be set to enUS instead, which messes up the text (Param/Value/31313etc) and it also means that all function and variable names get set in enUS. It looks okay when you play it, but then when it's played on non-US clients, it messes up. Then when I reset it back, all variable names and function names you've added get cleared to "", which means the entire game gets uncompilable.

For Zak's version, it just took like 10 minutes to fix, but I'd rather avoid it in the future.

I ended up doing some of the things discussed here. I refactored all of the drone code to make it more manageable and adding new roles should be less of a pain now.

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 Post subject: Re: New changes, test them out with me
PostPosted: Sun Mar 29, 2015 8:23 pm 
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Siretu wrote:
This means that all text you touch will be set to enUS instead, which messes up the text (Param/Value/31313etc)


Ah, I broke that as well

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