Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


It is currently Wed Jan 16, 2019 8:20 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next


 Post subject: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 12:25 am 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
4.12:
- Fixed mineral checkbox logic when switching between drones.
- Added a passive button to the energy console to describe negative effects of core stability.
- Corvette speed reduced by 5%.
- Launching an infiltrator after boarding now gives 1 second of phase shift.
- Added a hangar button that withdraws all ship items to the ground.
- Updated UI to show more information.
- Changed initial power settings from 20/20/100 to 40/40/40.
- Added label showing current bleedthrough percentage.
- Changed the camera offset while in space.
- Fixed visual bug with team 1’s leftmost missile bay.
- Fixed hangar bug allowing you to withdraw and deposit items from ships in space.
- Fixed a problem where refiner and missile AI would only carry 5 items instead of 6.
- Fixed missile loading AI. It should now finally work with the missile mechanic introduced in 3.5.
- Reduced debris size by 25%.
- Fixed mining AI not seeing asteroids at the edge of its vision.

This is published to beta. Try it out.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 1:53 am 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
known bugs:
subjugator quantum pulse death message is wrong
can use navigation and weapons at the same time
miner AI's sometimes don't dock when under attack (even without EMP/quantum)
missiles chasing small ships and utterly failing
infiltrators can launch while under attack

_________________
Image


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 10:50 am 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
Although all those bugs are old, and the last two aren't bugs. It's just not working as you want it to.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 11:45 am 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Siretu wrote:
It's just not working as you want it to.


That's always been my definition of a bug.. and the "known bugs" generally implies that they are old.. (yet still unfixed)

_________________
Image


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 11:57 am 
Member
Joined: Mon May 26, 2014 10:06 pm
Posts: 20
Offline
Any idea when we will get missile hot-keys for bc?

_________________
For Gondor!!!


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 12:11 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
slapshot wrote:
Siretu wrote:
It's just not working as you want it to.


That's always been my definition of a bug.. and the "known bugs" generally implies that they are old.. (yet still unfixed)


I think that's a silly definition of a bug. You want some things that not everyone else wants, that doesn't mean it's bugged, it just means people do not agree with your idea.

Is it a bug that there are no planets that you can land on?

Missile hotkeys are a touchy subject because they have to be done with abilities. I could do them without having corresponding abilities, but it causes network lag (which I definitely want to avoid). Since the command card is 5x3, I cant put them in a row, so it would look ugly to have abilities for each missile.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 1:48 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Siretu wrote:
so it would look ugly to have abilities for each missile.


don't need a separate ability for each missile.. just shoot them in order with a generic "fire missile" button

_________________
Image


Last edited by slapshot on Sun Mar 08, 2015 2:50 pm, edited 1 time in total.

Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 1:55 pm 
User avatar
CCA
Joined: Wed Jan 23, 2013 6:00 pm
Posts: 241
Location: Baden-Württemberg, Germany, EU
Wiki edits: 0
Offline
slapshot wrote:
don't need a separate ability for each missile.. just shoot them in order with a generic "fire missile" button


+1
Apply the same for small ships please.
Then we figure out proper balancing for Light missiles. (Mostly Scorpion nerfing)


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 3:23 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Degra wrote:
Apply the same for small ships please.
Then we figure out proper balancing for Light missiles. (Mostly Scorpion nerfing)


wait, why does the BC need a fire missile button? I only see a need on SS's

and yes, scorpion seems to deal all it's damage to a single target, rather than spreading out and doing a little damage to everything in an area

_________________
Image


Top
 Profile  
 

 Post subject: Re: 4.12 published (beta) (You're welcome Dreadnought)
PostPosted: Sun Mar 08, 2015 3:31 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
You were the one who suggested having a fire missile button for BC? Or rather, Rohan asked about missile hotkeys for BC. I said it's hard to do because you need abilities. You said we only need one ability.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group