Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


It is currently Thu Jan 17, 2019 3:22 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 7 posts ] 


 Post subject: Patch 4.3 published
PostPosted: Fri Oct 17, 2014 9:48 am 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
So, I'm going away until Wednesday but I decided to publish the new patch on the beta version on NA. Here's the patch notes:

4.3.
- Updated outdated tooltips
- Improved missile loading AI (although it still doesn’t understand the changes to missile loading)
- Fixed Iron Curtain to work with the new shield changes.
- Removed and repositioned several auto-turrets.
- Increased lobby delay to 20 seconds.
- Map wrapping is now disabled after 45 minutes instead of an hour.
- Tier upgrades are now exclusive. You can only have one tier 1 upgrade, one tier 2 and one tier 3.
- Upgrade costs now scale with level.
- Improved weapon AI accuracy
- Fixed bug where science AI would purge core regardless of setting.
- Fixed bug where the vote kick would vote kick the wrong person.
- Fixed a radar ping bug.
- The Subjugator’s Automaton no longer drains energy if you cast it out of range.
- Fixed ability cooldowns for utility tier 2 (cooldown * 0.25 is not the same as 25% reduced cooldown...)
- Laser range nerfed by 25%

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: Patch 4.3 (almost) published
PostPosted: Fri Oct 17, 2014 10:57 am 
User avatar
CCI
Joined: Fri Oct 05, 2012 5:00 pm
Posts: 843
Location: North America
Wiki edits: 16
Offline
ok i love all the changes to everything, reducing map wrap disable to 45 min is a god-send
so....will the missile ai bug out when it sees the missile loading animation? how exactly was it changed?
ill have to look at those auto-turret changes, but cool!


(though i made a post why the tiered upgrades are currently unbalanced in the exclusive tier upgrades thread) and upgrades costs....i dont know, ill have to try it out.

_________________
Oh its not orders I'm giving, but rather... "aggressive suggestions".


Top
 Profile  
 

 Post subject: Re: Patch 4.3 (almost) published
PostPosted: Sat Oct 18, 2014 4:08 am 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
The missile ai was changed so it doesn't crash on the (Position of Unit) bug that started happening due to a blizzard change (which also caused other AIs to bug out). It means that it now at least loads one missile bay but it still tries to pick up the missiles in that bay or something. It don't think it stops working permanently, it just might not load more than one missile bay.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: Patch 4.3 (almost) published
PostPosted: Sat Oct 25, 2014 6:07 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
So I published for real and here's the full patch notes. I also updated the first post.

4.3.
- Updated outdated tooltips
- Improved missile loading AI (although it still doesn’t understand the changes to missile loading)
- Fixed Iron Curtain to work with the new shield changes.
- Removed and repositioned several auto-turrets.
- Increased lobby delay to 20 seconds.
- Map wrapping is now disabled after 45 minutes instead of an hour.
- Tier upgrades are now exclusive. You can only have one tier 1 upgrade, one tier 2 and one tier 3.
- Upgrade costs now scale with level.
- Improved weapon AI accuracy
- Fixed bug where science AI would purge core regardless of setting.
- Fixed bug where the vote kick would vote kick the wrong person.
- Fixed a radar ping bug.
- The Subjugator’s Automaton no longer drains energy if you cast it out of range.
- Fixed ability cooldowns for utility tier 2 (cooldown * 0.25 is not the same as 25% reduced cooldown...)
- Laser range nerfed by 25%

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: Patch 4.3 (almost) published
PostPosted: Sun Oct 26, 2014 9:54 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Siretu wrote:
So I published for real and here's the full patch notes. I also updated the first post.


you didn't change the title from (almost) published to published

_________________
Image


Top
 Profile  
 

 Post subject: Re: Patch 4.3 published
PostPosted: Mon Oct 27, 2014 4:33 pm 
User avatar
CCI
Joined: Fri Oct 05, 2012 5:00 pm
Posts: 843
Location: North America
Wiki edits: 16
Offline
i think that the weapons AI is now evil.....to evil....... :twisted:

_________________
Oh its not orders I'm giving, but rather... "aggressive suggestions".


Top
 Profile  
 

 Post subject: Re: Patch 4.3 published
PostPosted: Tue Oct 28, 2014 1:20 am 
User avatar
Member
Joined: Fri Mar 07, 2014 1:08 pm
Posts: 75
Wiki edits: 0
Offline
I really like how the asteroids stay on the mini-map after you have scouted them.


Top
 Profile  
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group