Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Subjugators and Destroyers
PostPosted: Sun Mar 08, 2015 4:39 pm 
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CCI
Joined: Sat Jan 25, 2014 2:56 am
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Right now, it feels like Destroyers and Subjugators are under-powered and generally not "Fun".

For Destroyers your just pressing 1 button every 5 seconds...thats it (dont tell me chroniton is a button, everyone always has it on), the corvette would be spamming fire while using hardened shields and using strategic boosts. Even Chompers are more fun because they pull things closer to it, and potentially can move while chomping, These ships are more fun then the destroyer because they are using multiple abilities.
Also i would like to bring up that the destroyer is simply !bigger! and it should have a larger cargo hold to reflect that. increase destroyer inventory from 6 to 12

Subjugators, they are weak. They only start with 200 health. increase starting health from 200 to 400 health, also increase inventory size from 6 to 9. Their shield is strong, you can hold a lot of damage off, i like it, as you have to get passed the shield to get the subjugator, where you are also vulnerable to its quantum surge, while the damage is not great, it slows your ship, which can be deadly. The auto turrets, i think they are to weak, we nerfed them to much, in the early game they are pretty decent (if you get a subjugator out that early) but in the late game they barely make a dent in even miners. Add a damage upgrade for auto turrets.
(Suggestion: 2 auto turret upgrades. 1) Requires Tier 2 40b40r 2) Requires Tier 3 60b 60r. Each upgrade increases auto turret damage by 40% Totaling it to 80% or 21/27 damage per shot please keep in mind that subjugator auto turrets only do 15 damage per shot unupgraded, and its only mildly strong early game, enemy ships like wraiths, miners and corvettes will have over 100% hull increase, faster speed, and stronger enemy BC support plus the fact that they are tier 2 and 3 locked and cost a lot of money)

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 Post subject: Re: Subjugators and Destroyers
PostPosted: Sun Mar 08, 2015 6:35 pm 
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CCA
Joined: Thu Sep 05, 2013 10:13 am
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Dreadnought wrote:
increase starting health from 200 to 400 health, also increase inventory size from 6 to 9.


I disagree with this - the rest seems OK though..

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