Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


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 Post subject: Map wrap AI bug
PostPosted: Wed Feb 25, 2015 10:24 pm 
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in the newest beta,

After the map no longer warps all the ai miners keep running into the corner of the map and stay there for rest of game.

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 Post subject: Re: Map wrap AI bug
PostPosted: Thu Feb 26, 2015 10:15 pm 
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CCA
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I thought this was fixed in the dev version?

anyways, older thread:
[url]
http://www.cruisercommand.com/forum/vie ... 44&start=0[/url]

and original thread:
http://www.cruisercommand.com/forum/viewtopic.php?f=10&t=554

Don't worry, he's still on it!

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 Post subject: Re: Map wrap AI bug
PostPosted: Fri Feb 27, 2015 5:39 am 
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I fixed it before. I'm surprised to hear that it's started reoccuring after the latest patch. I have not touched anything related to it. I'll look into it.

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 Post subject: Re: Map wrap AI bug
PostPosted: Fri Feb 27, 2015 10:48 am 
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Siretu wrote:
I fixed it before.


I thought you only fixed them "running away" into the corners, as opposed to "searching for asteroids to mine" into the corners

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 Post subject: Re: Map wrap AI bug
PostPosted: Fri Feb 27, 2015 12:28 pm 
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That's true. When they're searching, they just occasionally turn a bit, but they're not pathing towards a specific goal. When they are pathing towards a specific goal (usually to get back to the BC), it calculates the quickest route, taking into account the map wrapping.

I changed the calculations to only account for map wrapping if it wasn't turned off. Fixing the searching for asteroids thing is a separate issue.

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