Cruiser Command

Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.


It is currently Wed Jan 16, 2019 8:13 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 9 posts ] 


 Post subject: Another patch played, another crop of bugs
PostPosted: Sat Sep 26, 2015 6:48 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Weapons AI can get "stuck" and not shoot anything, even with lasers/missiles

Apparently it's also possible to get stuck in "space view" while your marine is on the BC, thus you end up unable to control anything (fix was to give allied player control, have ally move marine to ship launch pad, and then launch a ship)

https://dl.dropboxusercontent.com/u/1615395/Cruiser%C2%A0Command%20%2810%29.SC2Replay

_________________
Image


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Wed Sep 30, 2015 1:14 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
I'll have a look when I come home next week.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Sun Oct 11, 2015 9:45 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
weapons AI is still broken, but thanks to B.net patch replays no longer work, so here is a new one:


Attachments:
Cruiser Command.SC2Replay [1.19 MiB]
Downloaded 100 times

_________________
Image
Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Mon Nov 16, 2015 11:12 am 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Siretu wrote:
I'll have a look when I come home next week.


Anything you want more details of in particular, or do I just need to double the time and change to the next largest unit, as is normally the case for any software development date?

_________________
Image


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Tue Nov 17, 2015 12:39 pm 
User avatar
Creator
Joined: Sat Jun 16, 2012 5:00 pm
Posts: 1027
Location: In the SC2 Editor
Wiki edits: 115
Offline
It's interesting how applicable that is. It's almost been two months, huh?

I did look at it. I have no idea what the problem is and looking through the replay gave me nothing. Last time I looked I was kind of at a loss, and had no idea what to do about it. In addition, I was afraid to patch the game because of the recent big LotV path. I wasn't sure if that was going to break things or not.

I'll hopefully be able to start by making a test upload to beta and see if it works as you'd expect, and then follow up with some hidden debug messages.

_________________
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Sun Nov 29, 2015 5:11 pm 
User avatar
CCA
Joined: Thu Sep 05, 2013 10:13 am
Posts: 363
Wiki edits: 0
Offline
Maybe adding an option "target small ships" "target enemy BC" or something so that we can manually choose which targets it should focus? (and thus not hold fire if it's "intended" target isn't on-screen?)

_________________
Image


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Sat Mar 19, 2016 12:06 pm 
User avatar
CCA
Joined: Sun Feb 24, 2013 6:00 pm
Posts: 582
Location: Canada
Wiki edits: 97
Offline
why don't you add it yourself slappy?

_________________
WhyteDragon wrote:
"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Thu Dec 29, 2016 4:49 pm 
Member
Joined: Wed Dec 28, 2016 7:45 am
Posts: 7
Offline
I still have the same problem, maybe it's due the fact I didn't have kinetic but ordered to make such attack.


Top
 Profile  
 

 Post subject: Re: Another patch played, another crop of bugs
PostPosted: Mon Jan 09, 2017 4:55 pm 
User avatar
CCA
Joined: Wed Jan 23, 2013 6:00 pm
Posts: 241
Location: Baden-Württemberg, Germany, EU
Wiki edits: 0
Offline
The bug has been fixed on NA forever. He just never uploaded that patch on EU.

It's fixed on EU with Cruiser Command Beta though. This one got the very latest version.


Top
 Profile  
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group